Star Citizen Ships: A Deep Dive into the DPS (Damage Per Second) Potential
A pilot's perspective on blasting through the skies, one laser at a time.
Imagine this: you're soaring through the cosmos, a blazing star fighter, your ship's cannons spitting fire and fury. You're racking up kills, each victory fueled by a well-placed burst of laser fire. What defines that devastating power? Damage per Second (DPS), baby! This guide will peel back the layers of Star Citizen ship DPS, showing you the different ways ships smash through their targets.
Understanding Damage Per Second (DPS)
Source: twimg.com
What is DPS, exactly? (DPS = Damage Per Second) Think of it like this: how quickly your ship does hurt to an enemy. Higher DPS, faster destruction. It's like comparing a powerful drill press (high DPS) to a tiny hand-held screwdriver (low DPS) — the result is clear.
Key Factors Affecting DPS
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Weapon Type: Lasers, missiles, and cannons β they all have different damage and firing speeds, massively changing a ship's DPS potential.
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Weapon Mods: Think enhancements for weapons, like putting a turbocharger on a car, it upgrades power output.
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Ship Hull and Modifications: Tough armor and robust systems affect a ship's defensive capabilities, influencing survivability while shooting and impact, it affects the dps you inflict over time (indirect DPS).
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Pilot Skill: You know how your driving impacts a sports car? The better pilot you are in game, the greater chance for accurate shooting and thus higher dps outcome
Different Weapon Classes: A DPS Perspective
Source: wordpress.com
Lasers: The Steady Burners
Lasers, steady and precise, are the workhorses of the battlefield. Good for consistent dps damage, excellent for continuous hits. Itβs kind of a one-for-one situation: sustained effort with damage output to the target, this type of dps needs focus and continuous action to build up those killing shots
Missiles: The Explosive Threat
Missiles? Boom! Explosive power output (high DPS spikes). Ideal when your targets are spaced out to hit. It is better to save missile firepower in case you meet stronger opponent, not too predictable with dps outcomes though.
Censors: Stealth DPS?
Sensors or censors β they are kind of unusual, I find. I feel that this DPS style focuses more on the tracking phase than immediate outcome. (A sensor could reveal enemies hiding in shadows or the weakest enemy in the battlefield. Its DPS could show potential targets. ) You feel it (more indirect DPS than missiles, more unpredictable than lasers).
Energy Weapons and more (personal note):
I don't feel there's anything so spectacular in terms of this kind of weapons that'd heavily impact DPS as significantly as the other ones (especially lasers or missiles), thus won't focus on their description here!
Source: fleetyards.net
Analyzing Specific Star Citizen Ships
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Let's look at some popular ships, shall we? (I'll pick ships with higher dps)
The Mustang: An Affordable DPS Machine?
Review: The Mustang might not have the top DPS, but it packs a mean punch with well placed burst firing lasers and is very user friendly (simple controls). In the close combat, I have felt this ship can perform reasonably with missiles as well, making its overall combat effective but also risky.
The Vindicator: A Bulwark and Sniper
Review: This ship's got the firepower for higher DPS, but it's like having heavy weapons on an armored tank. DPS may depend on the situation since these big ships tend to have lower manoeuvrability. This can make your dps output harder since your aiming can be off by just slight degrees (it is what I heard through some reviews I have checked.)
The Aegis, The Heavy Gunship
Review: (Its quite hard to define, from my understanding) This ship is often the focus for those aiming at powerful and steady damage-per-second rate! It excels in higher dps (I haven't got much chances of flying it yet though, but those higher-DPS reports feel worth it!), and powerful damage!
Table: Estimated DPS Comparison
Ship | Weapon Type | DPS (Estimated) | Overall Opinion |
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Mustang | Lasers/Missiles | Moderate | Versatile, easy to fly |
Vindicator | Lasers | High | Slow, Powerful damage output |
Aegis | Heavy energy weapons | Extremely High | Stationary power, difficult maneuverability |
Questions and Considerations
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Does having a good piloting skill lead to better dps outcomes in game, I often ask myself?
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How much do weapon mods and the ship's layout affect overall dps of any of those ships (must be explored, to give you more info on those important details!)
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Is high DPS necessarily the best way to win? Or, perhaps sometimes (based on how I play the game myself), strategic play may outweigh a better dps stat.
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How much do weapon modifications contribute toward dps impact when considering in general, instead of just certain ships or weapon classes in a game?
Source: wp.com
Final Thoughts
This article (hope) covered many bases, for this DPS aspect of Star Citizen. I have added some my opinions as I found it easier to give them. Star Citizen is so enormous in details to be considered β there's far more to learn about DPS! Remember to constantly check the game and try different scenarios! I hope it provides more perspectives! (as an extra plus, I would like to add if you feel there are any corrections on the data to do with those specific topics in general I wrote and that needs additional information and clarifications – let me know and I'll edit it! )
Have fun in the cosmos and keep racking up those kills! (Fly safely!)