Star Citizen: A Universe of Vessels – Sizing Up the Ships
Source: redd.it
"There's always a ship for every stargazer's dream," it feels like they truly mean it.
Star Citizen's vast universe teems with breathtaking spacecraft, each boasting unique designs and attributes. Sizing up these vessels is like marveling at a galaxy's finest creations! But, are they truly as large as they appear?
Understanding the Scale
Getting a true grasp of a ship's size often requires a visual approach, rather than just simple measurements (in the game they don't just stick to "cm," it's pretty diverse). One thing to keep in mind – size isn't everything. Space travel and design require certain shapes and features!
- Visual comparisons matter
- Perspective plays a critical role
- Sometimes, the real meaning is how well it's designed
Classifying Ship Sizes (More Than a Simple "Big or Small")
Trying to compare different ships might feel a bit crazy, it seems like many details have gone through rewrites. Some are better optimized, and other ships were built in other areas – the scale makes everything feel complex, if not confusing!
Think about your own life for example! Your school classroom is small to you compared to a stadium. Your house, much more spacious than the classroom but still tiny compared to an office complex – right? Same with ships!
Category | Description | Examples |
---|---|---|
Small Fighter | Often used for dogfights, rapid movement | Krait, Cutlass Black, Gladius |
Medium Cruiser | Balance between agility and firepower (great for all!) | Hornet, Python |
Large Cruiser | Massive ships, perfect for various tasks, carrying things (maybe) | Idris |
Capital Ship | Massive, equipped to carry multiple types of units, maybe? | Carrack |
Some ship designs truly make a huge impression. What if one could build them on its own, or that something about these constructions really spoke to him? This feels a bit hard! The way they do feel special…
Source: starcitizen.tools
Comparing Ship Size: A Case Study
Let's imagine two of our most prominent ships: the sleek Krait and the mighty Carrack!
Imagine the Krait: like a nimble sports car. Small size, it can travel to any location quickly.
Contrast this with the Carrack: massive like an ocean liner! Capable of carrying numerous people/materials, with various weapon packages for the most hardcore player!
(Is it always this much about weaponry?! Maybe we need more options).
Dimensions
- The Krait’s size allows easy maneuvering (pretty neat!)
- The Carrack's huge size makes it better for missions to places across the universe
However, size can come with a different type of complexity.
- Maintaining a large ship is probably more troublesome.
- Perhaps they could offer something to make that feeling less overwhelming, especially in some aspects of a battle.
User Experiences: How Size Impacts Gameplay
Users have commented on this issue repeatedly! Here are some perspectives:
"The Carrack is cool but too heavy in combat" (from User1), "The Hornet and Cutlass Black can't seem to manage all those weapons at once, which means I'm spending way too much time trying to upgrade things"(another user).
It really matters how something makes one feel when one encounters a design…or something about a construction that could also cause the other end to feel an element of pressure. Sometimes, size can be the deciding factor!
- A huge ship needs to make up for its size; its guns are often very special.
- Small ships may feel less safe to people (with low self-confidence) than huge ships do
- Many believe big guns have a greater effect than more tiny guns
A well-balanced ship, in its size and feature combinations, enhances gameplay.
Source: imgur.com
Space Station/Planet Scale
Understanding the vast scale of space is pretty tricky to compare with anything on Earth!
A star in itself makes a planet look really tiny!
Some are very well optimized (and some others are less optimized!) It can take one across a really amazing trip across the skies in their design! That feels very important to grasp!
Perspective and Realism
Creating a truly realistic impression of sizes and spaceships can create this awe that really works!
It truly makes the feeling stronger than merely reading something. That's pretty awesome to get an impression of!
Source: imgur.com
The Bigger Picture: Space Exploration's Role
The vast universe demands incredible sizes; it doesn't seem logical! Yet this creates great challenges to implement in building things…
Ultimately, every aspect, from spaceship dimensions to space station architecture and planet sizes, will lead us to our personal choices in playing, but at times, this whole experience seems so demanding of someone's ability, even if some parts could be quite relaxing to others. What is everyone trying to explore, discover, or build in Star Citizen?!
Do different ships give the player varying perceptions of accomplishment, pride or something more subtle?
Different sizes are different in a player’s perceptions of experience – are ships optimized towards giving us these feelings? What else might contribute, perhaps some more simple adjustments? Or would that be more important when someone spends some money to really acquire one in its perfect form (and state)?
How does it contribute to an aspect that others also have invested time in?